Quick one tonight, as I’m determined to keep up this #28daysofwriting effort. I’ve been thinking a lot about playing games in lessons which seem to help learning. One of my favourite types of games are hotspot games – such as ‘yes / no’, ‘guess who’ or ‘just a minute’ where someone comes to the front to play. Recently I’ve been playing ‘hotspot taboo’ with my year 7 classes. Using Ian Dawson and Dale Banham’s book on King John, we’ve been coming up with lists of words and phrases that it would be really useful to be able to use if we want to explain the problem that medieval English kings had with the French, the Catholic Church and their own Barons.
We write those three lists (one for each problem) on the board. Then we see if volunteers can accurately explain each problem without using any of the words on the board, like a whole class game of taboo.
If anyone hears the player use one of the taboo words they get to shout ‘TaboOooo!’ and then come up and have a go themselves. It is great fun, but it also forces students to think of ways of explaining the importance or effect or causes of things.